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    Interface IAddressableRootAsset

    Implemented by the global root asset embedded in a Content Directory. Exposes the scene id lookup needed by SceneProvider without depending on the concrete root asset type (which lives in the higher-level Addressables assembly).

    Namespace: UnityEngine.ResourceManagement.ResourceProviders
    Assembly: Unity.ResourceManager.dll
    Syntax
    public interface IAddressableRootAsset

    Properties

    Name Description
    Key

    Key is not used for the global root asset but kept for compatibility.

    Methods

    Name Description
    GetLoadableSceneId(int)

    Resolves a Unity.Loading.LoadableSceneId from the integer index stored at build time.

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