Interface IAddressableRootAsset
Implemented by the global root asset embedded in a Content Directory. Exposes the scene id lookup needed by SceneProvider without depending on the concrete root asset type (which lives in the higher-level Addressables assembly).
Namespace: UnityEngine.ResourceManagement.ResourceProviders
Assembly: Unity.ResourceManager.dll
Syntax
public interface IAddressableRootAsset
Properties
| Name | Description |
|---|---|
| Key | Key is not used for the global root asset but kept for compatibility. |
Methods
| Name | Description |
|---|---|
| GetLoadableSceneId(int) | Resolves a Unity.Loading.LoadableSceneId from the integer index stored at build time. |