Field LoadPath
The (symbolic) load path of the Content Directory this entry belongs to. Resolved at runtime and used by the asset/scene providers to mount the Content Directory via ContentDirectoryMountManager. Stored unresolved so runtime placeholders such as expand per-platform.
Namespace: UnityEngine.ResourceManagement.ResourceProviders
Assembly: Unity.ResourceManager.dll
Syntax
[SerializeField]
public string LoadPath
Returns
| Type | Description |
|---|---|
| string |