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    Field LoadPath

    The (symbolic) load path of the Content Directory this entry belongs to. Resolved at runtime and used by the asset/scene providers to mount the Content Directory via ContentDirectoryMountManager. Stored unresolved so runtime placeholders such as expand per-platform.

    Namespace: UnityEngine.ResourceManagement.ResourceProviders
    Assembly: Unity.ResourceManager.dll
    Syntax
    [SerializeField]
    public string LoadPath
    Returns
    Type Description
    string
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