Class NativeContentAssetEntryProvider
Loads objects from a Content Directory by issuing batched requests through the L0 NativeLoadingSystem API. Requests accumulate into a fixed-size staging buffer and are submitted in one LoadAsync call per frame (or sooner if the buffer fills).
Inherited Members
Namespace: UnityEngine.AddressableAssets.ResourceProviders
Assembly: Unity.Addressables.dll
Syntax
public class NativeContentAssetEntryProvider : ResourceProviderBase, IResourceProvider, IInitializableObject, IUpdateReceiver
Constructors
| Name | Description |
|---|---|
| NativeContentAssetEntryProvider() |
Properties
| Name | Description |
|---|---|
| SceneDependencyResourceType | The type to use when loading this provider's dependencies for a scene. Override this property to specify a different dependency type for your scene provider. |
Methods
| Name | Description |
|---|---|
| Provide(ProvideHandle) | Provide the object specified in the provideHandle. |
| Release(IResourceLocation, object) | Release the specified object that was created from the specified location. |