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    Class NativeContentAssetEntryProvider

    Loads objects from a Content Directory by issuing batched requests through the L0 NativeLoadingSystem API. Requests accumulate into a fixed-size staging buffer and are submitted in one LoadAsync call per frame (or sooner if the buffer fills).

    Inheritance
    object
    ResourceProviderBase
    NativeContentAssetEntryProvider
    NativeContentAssetListProvider
    Implements
    IResourceProvider
    IInitializableObject
    IUpdateReceiver
    Inherited Members
    ResourceProviderBase.m_ProviderId
    ResourceProviderBase.m_BehaviourFlags
    ResourceProviderBase.ProviderId
    ResourceProviderBase.Initialize(string, string)
    ResourceProviderBase.CanProvide(Type, IResourceLocation)
    ResourceProviderBase.ToString()
    ResourceProviderBase.GetDefaultType(IResourceLocation)
    ResourceProviderBase.CreateCacheKeyForLocation(ResourceManager, IResourceLocation, Type)
    ResourceProviderBase.InitializeAsync(ResourceManager, string, string)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.AddressableAssets.ResourceProviders
    Assembly: Unity.Addressables.dll
    Syntax
    public class NativeContentAssetEntryProvider : ResourceProviderBase, IResourceProvider, IInitializableObject, IUpdateReceiver

    Constructors

    Name Description
    NativeContentAssetEntryProvider()

    Properties

    Name Description
    SceneDependencyResourceType

    The type to use when loading this provider's dependencies for a scene. Override this property to specify a different dependency type for your scene provider.

    Methods

    Name Description
    Provide(ProvideHandle)

    Provide the object specified in the provideHandle.

    Release(IResourceLocation, object)

    Release the specified object that was created from the specified location.

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