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    Class AddressableAssetUtility

    Editor utility methods for Addressables — type mapping, path validation, asset-bundle conversion, version-control integration, and cached type display names.

    Inheritance
    object
    AddressableAssetUtility
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.AddressableAssets.Settings
    Assembly: Unity.Addressables.Editor.dll
    Syntax
    public static class AddressableAssetUtility

    Methods

    Name Description
    MapEditorTypeToRuntimeType(Type, bool)

    Maps an editor-only asset type (e.g. SceneAsset, MonoScript) to its corresponding runtime type (e.g. SceneInstance, MonoBehaviour). Returns t unchanged if it is already a valid runtime type.

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