Field typeTreeHashes
Contains the type tree hashes of everything in the build. This is used to strip already shipped type tree data from a content update.
Namespace: UnityEditor.AddressableAssets.Build
Assembly: Unity.Addressables.Editor.dll
Syntax
[OptionalField]
[SerializeField]
[DataMember]
public Hash128[] typeTreeHashes
Returns
| Type | Description |
|---|---|
| Hash128[] |