Class AssetSelectionInputRule
Input rule that aggregates assets selected directly or via JSON lists.
Inherited Members
Object.GetEntityId()
Object.MemberwiseClone()
Object.GetInstanceID()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.FindObjectsByType<T>()
Object.FindObjectsByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: AutoGroupGenerator
Assembly: Unity.AutoGroupGenerator.Editor.dll
Syntax
[CreateAssetMenu(menuName = "Addressables/Auto Group Generator/Rules/Input Rules/AssetSelectionInputRule")]
[AddressablesHelpURL("groups-auto-group-generator-reference.html")]
public class AssetSelectionInputRule : InputRule
Fields
| Name | Description |
|---|---|
| m_IncludeCurrentAddressables | When true, include the current addressable assets in the input list. |
| m_JsonAssetLists | JSON list of assets containing additional asset paths. |
| m_SelectedAssets | Assets explicitly selected for inclusion in the addressables groups. |
Methods
| Name | Description |
|---|---|
| GetIncludedAssets() | Returns a set of asset paths based on selected assets and JSON lists. |