Class BuildScriptPackedMode
Build scripts used for player builds and running with bundles in the editor.
Inheritance
BuildScriptPackedMode
Implements
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.AddressableAssets.Build.DataBuilders
Assembly: Unity.Addressables.Editor.dll
Syntax
[CreateAssetMenu(fileName = "BuildScriptPacked.asset", menuName = "Addressables/Content Builders/Default Build Script")]
public class BuildScriptPackedMode : BuildScriptSchemaDriven, IDataBuilder
Properties
| Name | Description |
|---|---|
| Name | The descriptive name used in the UI. |
Methods
| Name | Description |
|---|---|
| CreateSchemaBuilders() | Creates and returns the schema builders used to process group schemas during the build. Override this method to provide custom schema builders. |