Organize assets into groups
Use groups to organize and define how Unity builds the assets in your project and packs them into AssetBundles.
| Topic | Description |
|---|---|
| Introduction to Addressable asset groups | Understand how to use groups to organize Addressables, control build paths, load paths, and AssetBundle packaging strategies. |
| Add assets to groups | Create groups, add and remove assets from groups, and manage group organization using the Addressables Groups window. |
| Label assets | Use labels to tag Addressable assets for runtime loading, AssetBundle packing based on labels, and filtering assets in the Groups window. |
| Define group settings | Configure group settings using schema objects that control how Unity treats assets during content builds, including custom schema creation. |
| Create a group template | Create reusable group templates that define which schema objects Unity creates for new groups. |
| Automatically generate groups | Automatically create groups from a list of assets with the Auto Group Generator window. |
| Addressables Groups window reference | Reference for the Addressables Groups window interface. |
| Group Inspector settings reference | Reference for Group Inspector settings that control build paths, load paths, bundle modes, and content update restrictions. |
| Auto Group Generator settings reference | Reference for the Auto Group Generator settings. |