Property SubObjectName
SubObjectName
Stores the name of the sub object (commonly referred to as a sub-asset).
Declaration
public virtual string SubObjectName { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
Remarks
Some assets contain multiple sub-asset objects which can be independently loaded without loading the main object. For example, the meshes inside a model and the sprites inside a sprite atlas can be referenced from an AssetReference by the name of the object.