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    Class EditorUtil

    Utility methods for editor-specific operations.

    Inheritance
    object
    EditorUtil
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: AutoGroupGenerator
    Assembly: Unity.AutoGroupGenerator.Editor.dll
    Syntax
    public static class EditorUtil

    Methods

    Name Description
    LocatePersistentDataFolder()

    Reveals the persistent data folder in the OS file explorer.

    UnloadUnusedEditorMemory()

    Forces a garbage collection and unloads unused editor assets.

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