Class BuildLayout.ExplicitAsset
Data store for Assets explicitly defined in an AssetBundle
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build.Layout
Assembly: Unity.Addressables.Editor.dll
Syntax
[Serializable]
public class BuildLayout.ExplicitAsset
  Fields
| Name | Description | 
|---|---|
| AddressableName | The Addressable address defined in the Addressable Group window for an Asset.  | 
      
| AssetHash | Hash of the asset content  | 
      
| AssetPath | The Asset path on disk  | 
      
| Bundle | The AssetBundle that contains the asset  | 
      
| ExternallyReferencedAssets | List of explicit Assets referenced by this asset that are in a different AssetBundle  | 
      
| File | The file that the Asset was added to  | 
      
| GroupGuid | Guid of the Addressable group this Asset entry was built using.  | 
      
| Guid | The Asset Guid.  | 
      
| InternalId | Name used to identify the asset within the asset bundle containing it  | 
      
| InternalReferencedExplicitAssets | List of explicit Assets referenced by this asset that are in the same AssetBundle  | 
      
| InternalReferencedOtherAssets | List of data from other Assets referenced by an Asset in the File  | 
      
| Labels | Addressable labels for this asset entry.  | 
      
| MainAssetType | AssetType of the main Object for the Asset  | 
      
| Objects | Objects that consist of the overall asset  | 
      
| ReferencingAssets | List of Assets that reference this Asset  | 
      
| SerializedSize | The size of the file on disk.  | 
      
| StreamedSize | The size of the streamed Asset.  | 
      
Properties
| Name | Description | 
|---|---|
| IsScene | True if is a scene asset, else false  |