Class BuildLayout.DataFromOtherAsset
Data store for implicit Asset references
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build.Layout
Assembly: Unity.Addressables.Editor.dll
Syntax
[Serializable]
public class BuildLayout.DataFromOtherAsset
Fields
| Name | Description |
|---|---|
| AssetGuid | The Guid of the Asset |
| AssetPath | The Asset path on disk |
| File | The file that the Asset was added to |
| MainAssetType | AssetType of the main Object for the Asset |
| ObjectCount | The number of Objects in the data |
| Objects | Objects that consist of the overall asset |
| ReferencingAssets | A list of Assets that reference this data |
| SerializedSize | The size of the data on disk |
| StreamedSize | The size of the streamed data |
Properties
| Name | Description |
|---|---|
| IsScene | True if is a scene asset, else false |