Class AssetBundleResource
Provides methods for loading an AssetBundle from a local or remote location.
Inherited Members
Namespace: UnityEngine.ResourceManagement.ResourceProviders
Assembly: Unity.ResourceManager.dll
Syntax
public class AssetBundleResource : IAssetBundleResource, IUpdateReceiver
  Methods
| Name | Description | 
|---|---|
| GetAssetBundle() | Get the asset bundle object managed by this resource. This call may force the bundle to load if not already loaded.  | 
      
| GetAssetPreloadRequest() | Creates a request for loading all assets from an AssetBundle.  | 
      
| GetLoadInfo(ProvideHandle, out LoadType, out string) | Determines where an AssetBundle can be loaded from.  | 
      
| Start(ProvideHandle, AssetBundleUnloadOperation, Func<UnityWebRequestResult, bool>) | Stores AssetBundle loading information, starts loading the bundle.  | 
      
| Unload(out AssetBundleUnloadOperation) | Starts an async operation that unloads all resources associated with the AssetBundle.  | 
      
| Update(float) | This will be called once per frame by the ResourceManager  |