Class AssetBundleRequestOptions
Contains cache information to be used by the AssetBundleProvider
Implements
Inherited Members
Namespace: UnityEngine.ResourceManagement.ResourceProviders
Assembly: Unity.ResourceManager.dll
Syntax
[Serializable]
public class AssetBundleRequestOptions : ILocationSizeData
  Properties
| Name | Description | 
|---|---|
| AssetLoadMode | Determines how Assets are loaded when accessed.  | 
      
| BundleName | The name of the original bundle. This does not contain the appended hash.  | 
      
| BundleSize | The size of the bundle, in bytes.  | 
      
| ChunkedTransfer | Indicates whether the UnityWebRequest system should employ the HTTP/1.1 chunked-transfer encoding method.  | 
      
| ClearOtherCachedVersionsWhenLoaded | If false, the CRC will not be used when loading bundles from the cache.  | 
      
| Crc | CRC value of the bundle.  | 
      
| Hash | Hash value of the asset bundle.  | 
      
| RedirectLimit | Indicates the number of redirects which this UnityWebRequest will follow before halting with a “Redirect Limit Exceeded” system error.  | 
      
| RetryCount | Indicates the number of times the request will be retried.  | 
      
| Timeout | Attempt to abort after the number of seconds in timeout have passed, where the UnityWebRequest has received no data.  | 
      
| UseCrcForCachedBundle | If false, the CRC will not be used when loading bundles from the cache.  | 
      
| UseUnityWebRequestForLocalBundles | If true, UnityWebRequest will be used even if the bundle is stored locally.  | 
      
Methods
| Name | Description | 
|---|---|
| ComputeSize(IResourceLocation, ResourceManager) | Computes the amount of data needed to be downloaded for this bundle.  |