Class ProjectConfigData
The project configuration settings for addressables.
Inherited Members
Namespace: UnityEditor.AddressableAssets.Settings
Assembly: Unity.Addressables.Editor.dll
Syntax
public class ProjectConfigData
  Properties
| Name | Description | 
|---|---|
| ActivePlayModeIndex | The active play mode data builder index.  | 
      
| BuildLayoutReportFileFormat | File format of the bundle build layout report.  | 
      
| BuildReportFilePaths | Returns the file paths of build reports used by the Build Reports window.  | 
      
| GenerateBuildLayout | Whether to generate the bundle build layout report.  | 
      
| HierarchicalSearch | Whether to allow searching for assets parsed hierarchally in the Addressables Groups window.  | 
      
| LocalLoadSpeed | The local bundle loading speed used in the Simulate Groups (advanced) playmode.  | 
      
| RemoteLoadSpeed | The remote bundle loading speed used in the Simulate Groups (advanced) playmode.  | 
      
| ShowGroupsAsHierarchy | Whether to display groups names parsed hierarchally in the Addressables Groups window.  | 
      
| ShowSubObjectsInGroupView | Whether to display sub objects in the Addressables Groups window.  | 
      
Methods
| Name | Description | 
|---|---|
| AddBuildReportFilePath(string) | Adds the filepath of a build report to be used by the Build Reports window  | 
      
| ClearBuildReportFilePaths() | Removes all build reports from the Build Reports window  | 
      
| RemoveBuildReportFilePath(string) | Removes the build report located at reportFilePath from the list of build reports shown in the Build Reports window  | 
      
| RemoveBuildReportFilePathAtIndex(int) | Removes the build report at index from the list of build reports shown in the Build Reports window  |