Method GatherAllAssets
GatherAllAssets(List<AddressableAssetEntry>, bool, bool, bool, Func<AddressableAssetEntry, bool>)
Gathers all asset entries. Each explicit entry may contain multiple sub entries. For example, addressable folders create entries for each asset contained within.
Declaration
public virtual void GatherAllAssets(List<AddressableAssetEntry> results, bool includeSelf, bool recurseAll, bool includeSubObjects, Func<AddressableAssetEntry, bool> entryFilter = null)
Parameters
| Type | Name | Description | 
|---|---|---|
| List<AddressableAssetEntry> | results | The generated list of entries. For simple entries, this will contain just the entry itself if specified.  | 
    
| bool | includeSelf | Determines if the entry should be contained in the result list or just sub entries.  | 
    
| bool | recurseAll | Determines if full recursion should be done when gathering entries.  | 
    
| bool | includeSubObjects | Determines if sub objects such as sprites should be included.  | 
    
| Func<AddressableAssetEntry, bool> | entryFilter | Optional predicate to run against each entry, only returning those that pass. A null filter will return all entries  |