Method GetAssetLoadPath
GetAssetLoadPath(bool)
The asset load path. This is used to determine the internal id of resource locations.
Declaration
public string GetAssetLoadPath(bool isBundled)
Parameters
| Type | Name | Description | 
|---|---|---|
| bool | isBundled | True if the asset will be contained in an asset bundle.  | 
    
Returns
| Type | Description | 
|---|---|
| string | Return the runtime path that should be used to load this entry.  | 
    
GetAssetLoadPath(bool, HashSet<string>)
The asset load path. This is used to determine the internal id of resource locations.
Declaration
public string GetAssetLoadPath(bool isBundled, HashSet<string> otherLoadPaths)
Parameters
| Type | Name | Description | 
|---|---|---|
| bool | isBundled | True if the asset will be contained in an asset bundle.  | 
    
| HashSet<string> | otherLoadPaths | The internal ids of the asset, typically shortened versions of the asset's GUID.  | 
    
Returns
| Type | Description | 
|---|---|
| string | Return the runtime path that should be used to load this entry.  |