docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class BuildLayout.ObjectData

    A representation of an object in an asset file.

    Inheritance
    object
    BuildLayout.ObjectData
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.AddressableAssets.Build.Layout
    Assembly: Unity.Addressables.Editor.dll
    Syntax
    [Serializable]
    public class BuildLayout.ObjectData

    Fields

    Name Description
    AssetType

    Type of Object

    ComponentName

    Component name if AssetType is a MonoBehaviour or Component

    LocalIdentifierInFile

    FileId of Object in Asset File

    ObjectName

    Object name within the Asset

    References

    References to other Objects

    SerializedSize

    The size of the file on disk.

    StreamedSize

    The size of the streamed Asset.

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)