Class AddressablesDataBuilderInput
Data builder context object for Addressables. This contains all of the necessary input data to a build.
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build
Assembly: Unity.Addressables.Editor.dll
Syntax
public class AddressablesDataBuilderInput
Constructors
| Name | Description |
|---|---|
| AddressablesDataBuilderInput(AddressableAssetSettings) | Creates a default context object with values taken from the AddressableAssetSettings parameter. |
| AddressablesDataBuilderInput(AddressableAssetSettings, string) | Creates a default context object with values taken from the AddressableAssetSettings parameter. |
Fields
| Name | Description |
|---|---|
| PathSuffix | can be used in testing to append a suffix to file paths |
| RuntimeCatalogFilename | The name of the default Runtime Catalog file. |
| RuntimeSettingsFilename | The name of the default Runtime Settings file. |
Properties
| Name | Description |
|---|---|
| AddressableSettings | The main addressables settings object. |
| PlayerVersion | Player build version. |
| PreviousContentState | The asset content state of a previous build. This allows detection of deltas with the current build content state. This will be null in standard builds. This is only set during content update builds. |
| Registry | Registry of files created during the build |
| Target | Build target. |
| TargetGroup | Build target group. |