Load an AssetReference
The AssetReference
class has its own load method, LoadAssetAsync
:
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
internal class LoadFromReference : MonoBehaviour
{
// Assign in Editor
public AssetReference reference;
// Start the load operation on start
void Start()
{
AsyncOperationHandle handle = reference.LoadAssetAsync<GameObject>();
handle.Completed += Handle_Completed;
}
// Instantiate the loaded prefab on complete
private void Handle_Completed(AsyncOperationHandle obj)
{
if (obj.Status == AsyncOperationStatus.Succeeded)
{
Instantiate(reference.Asset, transform);
}
else
{
Debug.LogError("AssetReference failed to load.");
}
}
// Release asset when parent object is destroyed
private void OnDestroy()
{
reference.ReleaseAsset();
}
}
You can also use the AssetReference
object as a key to the Addressables.LoadAssetAsync
methods. If you need to spawn multiple instances of the asset assigned to an AssetReference, use Addressables.LoadAssetAsync
, which gives you an operation handle that you can use to release each instance.