Build content overview
A content build processes Addressables groups to produce the content catalog, runtime settings, and the AssetBundles that contain your assets.
| Topic | Description | 
|---|---|
| Build content introduction | Understand the various build options. | 
| Build Addressables content with Player builds | Understand how building works with Player builds. | 
| Asset dependencies overview | Understand asset dependencies and how they affect builds. | 
| Create a build | Create a new build. | 
| Build scripting | Understand how to create builds from scripts. | 
| Build sprite atlases | Considerations for building sprite atlases. | 
| Build shaders | Considerations for building shaders. | 
| Build artifacts | Understand build artifacts and what file types Unity includes in your build. | 
| Content update builds | Understand how to perform an update build. | 
| Use continuous integration to build Addressables | Build content with continuous integration. |