Build content overview
A content build processes Addressables groups to produce the content catalog, runtime settings, and the AssetBundles that contain your assets.
Topic | Description |
---|---|
Build content introduction | Understand the various build options. |
Build Addressables content with Player builds | Understand how building works with Player builds. |
Asset dependencies overview | Understand asset dependencies and how they affect builds. |
Create a build | Create a new build. |
Build scripting | Understand how to create builds from scripts. |
Build sprite atlases | Considerations for building sprite atlases. |
Build shaders | Considerations for building shaders. |
Build artifacts | Understand build artifacts and what file types Unity includes in your build. |
Content update builds | Understand how to perform an update build. |
Use continuous integration to build Addressables | Build content with continuous integration. |