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    Namespace UnityEngine.AddressableAssets

    Classes

    Addressables

    Entry point for Addressable API, this provides a simpler interface than using ResourceManager directly as it assumes string address type.

    AssetLabelReference

    Reference to an asset label. This class can be used in scripts as a field and will use a CustomPropertyDrawer to provide a DropDown UI of available labels.

    AssetReference

    Reference to an addressable asset. This can be used in script to provide fields that can be easily set in the editor and loaded dynamically at runtime. To determine if the reference is set, use RuntimeKeyIsValid().

    AssetReferenceAtlasedSprite

    AssetReference that only allows atlassed Sprite objects. This will prevent legacy sprites from being used in this reference. If legacy sprite usage is needed, AssetReferenceSprite can be used instead.

    AssetReferenceGameObject

    GameObject only asset reference.

    AssetReferenceSprite

    AssetReference that only allows Sprite objects.

    AssetReferenceT<TObject>

    Generic version of AssetReference class. This should not be used directly as CustomPropertyDrawers do not support generic types. Instead use the concrete derived classes such as AssetReferenceGameObject.

    AssetReferenceTexture

    Texture only asset reference.

    AssetReferenceTexture2D

    Texture2D only asset reference.

    AssetReferenceTexture3D

    Texture3D only asset reference

    InvalidKeyException

    Exception to encapsulate invalid key errors.

    PlatformMappingService

    Determines the Addressables build platform that should be used based on the target player build platform.

    ResourceLocatorInfo

    A container for data pertaining to a specific Resource Locator. Used mainly to determine if a content catalog needs to be updated.

    Interfaces

    IKeyEvaluator

    Interface for providing a key. This allows for objects passed into the Addressables system to provied a key instead of being used directly.

    Enums

    Addressables.MergeMode

    Options for merging the results of requests. If keys (A, B) mapped to results ([1,2,4],[3,4,5])...

    • UseFirst (or None) takes the results from the first key -- [1,2,4]
    • Union takes results of each key and collects items that matched any key. -- [1,2,3,4,5]
    • Intersection takes results of each key, and collects items that matched every key. -- [4]

    AddressablesPlatform

    Options for the Addressables build platform.

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