Class ProfileDataSourceSettings
Scriptable Object that holds data source setting information for the profile data source dropdown window
Implements
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.AddressableAssets.Settings
Assembly: Unity.Addressables.Editor.dll
Syntax
public class ProfileDataSourceSettings : ScriptableObject, ISerializationCallbackReceiver
Fields
Name | Description |
---|---|
profileGroupTypes | Group types that exist within the settings object |
Methods
Name | Description |
---|---|
Create(string, string) | Creates, if needed, and returns the profile data source settings for the project |
CreateDefaultGroupTypes() | Creates a list of default group types that are automatically added on ProfileDataSourceSettings object creation |
FindGroupType(ProfileGroupType) | Given a valid profileGroupType, searches the settings and returns, if exists, the profile group type |
GetGroupTypesByPrefix(string) | Retrieves a list of ProfileGroupType that matches the given prefix |
GetSettings(string, string) | Gets the profile data source settings for the project |