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    Class PlayerDataGroupSchema

    Schema for the player data asset group

    Inheritance
    object
    Object
    ScriptableObject
    AddressableAssetGroupSchema
    PlayerDataGroupSchema
    Inherited Members
    AddressableAssetGroupSchema.Group
    AddressableAssetGroupSchema.OnSetGroup(AddressableAssetGroup)
    AddressableAssetGroupSchema.OnGUI()
    AddressableAssetGroupSchema.SetDirty(bool)
    AddressableAssetGroupSchema.ShowAllProperties()
    AddressableAssetGroupSchema.ShowMixedValue(SerializedProperty, List<AddressableAssetGroupSchema>, Type, string)
    AddressableAssetGroupSchema.Compare(AddressableAssetGroupSchema, AddressableAssetGroupSchema)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.AddressableAssets.Settings.GroupSchemas
    Assembly: Unity.Addressables.Editor.dll
    Syntax
    public class PlayerDataGroupSchema : AddressableAssetGroupSchema

    Properties

    Name Description
    IncludeBuildSettingsScenes

    If enabled, all scenes in the editor build settings will have addresses generated during the build.

    IncludeResourcesFolders

    If enabled, all assets in resources folders will have addresses generated during the build.

    Methods

    Name Description
    OnGUIMultiple(List<AddressableAssetGroupSchema>)

    Used to display the GUI of multiple selected groups.

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