Class PlayerDataGroupSchema
Schema for the player data asset group
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.AddressableAssets.Settings.GroupSchemas
Assembly: Unity.Addressables.Editor.dll
Syntax
public class PlayerDataGroupSchema : AddressableAssetGroupSchema
Properties
Name | Description |
---|---|
IncludeBuildSettingsScenes | If enabled, all scenes in the editor build settings will have addresses generated during the build. |
IncludeResourcesFolders | If enabled, all assets in resources folders will have addresses generated during the build. |
Methods
Name | Description |
---|---|
OnGUIMultiple(List<AddressableAssetGroupSchema>) | Used to display the GUI of multiple selected groups. |