Enum BundledAssetGroupSchema.BundleInternalIdMode
Defines how internal bundles are named. This is used for both caching and for inter-bundle dependecies. If possible, GroupGuidProjectIdHash should be used as it is stable and unique between projects.
Namespace: UnityEditor.AddressableAssets.Settings.GroupSchemas
Assembly: Unity.Addressables.Editor.dll
Syntax
public enum BundledAssetGroupSchema.BundleInternalIdMode
Fields
Name | Description |
---|---|
GroupGuid | Use the guid of the group asset |
GroupGuidProjectIdEntriesHash | Use the hash of the group asset, the project id and the guids of the entries in the group |
GroupGuidProjectIdHash | Use the hash of the group asset guid and the project id |