Enum BundledAssetGroupSchema.AssetNamingMode
Options for internal id of assets in bundles.
Namespace: UnityEditor.AddressableAssets.Settings.GroupSchemas
Assembly: Unity.Addressables.Editor.dll
Syntax
public enum BundledAssetGroupSchema.AssetNamingMode
Fields
Name | Description |
---|---|
Dynamic | This method attempts to use the smallest identifier for internal asset ids. For asset bundles with very few items, this can save a significant amount of space in the content catalog. |
Filename | Use to identify assets by their filename only. There is a risk of collisions when assets in different folders have the same filename. |
FullPath | Use to identify assets by their full path. |
GUID | Use to identify assets by their asset guid. This will save space over using the full path and will be stable if assets move in the project. |