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    Enum BundledAssetGroupSchema.AssetNamingMode

    Options for internal id of assets in bundles.

    Namespace: UnityEditor.AddressableAssets.Settings.GroupSchemas
    Assembly: Unity.Addressables.Editor.dll
    Syntax
    public enum BundledAssetGroupSchema.AssetNamingMode

    Fields

    Name Description
    Dynamic

    This method attempts to use the smallest identifier for internal asset ids. For asset bundles with very few items, this can save a significant amount of space in the content catalog.

    Filename

    Use to identify assets by their filename only. There is a risk of collisions when assets in different folders have the same filename.

    FullPath

    Use to identify assets by their full path.

    GUID

    Use to identify assets by their asset guid. This will save space over using the full path and will be stable if assets move in the project.

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