Class CacheInitializationSettings
Asset container for CacheInitializationData.
Implements
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.AddressableAssets.Settings
Assembly: Unity.Addressables.Editor.dll
Syntax
[CreateAssetMenu(fileName = "CacheInitializationSettings.asset", menuName = "Addressables/Initialization/Cache Initialization Settings")]
public class CacheInitializationSettings : ScriptableObject, IObjectInitializationDataProvider
Properties
Name | Description |
---|---|
Data | The cache initialization data that will be serialized and applied during Addressables initialization. |
Name | Display name used in GUI for this object. |
Methods
Name | Description |
---|---|
CreateObjectInitializationData() | Create initialization data to be serialized into the Addressables runtime data. |