docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Constructor ProfileIdData

    ProfileIdData(string, string, bool)

    Create a new ProfileIdData.

    Declaration
    public ProfileIdData(string entryId, string entryName, bool inline)
    Parameters
    Type Name Description
    string entryId

    The unique ID for this ProfileIdData

    string entryName

    The name of the ProfileIdData. ProfileIdData names should be unique in a given AddressableAssetProfileSettings.

    bool inline

    False by default, this informs the BuildProifleSettingsEditor on if it should evaluate the ProfileIdData directly (true) or get the value by Id first before evaluation (false).

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)