Class BuildLayout.ExplicitAsset
Data store for Assets explicitly defined in an AssetBundle
Inherited Members
Namespace: UnityEditor .AddressableAssets .Build.Layout
Assembly: Unity.Addressables.Editor.dll
Syntax
[Serializable]
public class BuildLayout.ExplicitAsset
Fields
Name | Description |
---|---|
Addressable |
The Addressable address defined in the Addressable Group window for an Asset. |
Asset |
Hash of the asset content |
Asset |
The Asset path on disk |
Bundle | The AssetBundle that contains the asset |
Externally |
List of explicit Assets referenced by this asset that are in a different AssetBundle |
File | The file that the Asset was added to |
Group |
Guid of the Addressable group this Asset entry was built using. |
Guid | The Asset Guid. |
Internal |
Name used to identify the asset within the asset bundle containing it |
Internal |
List of explicit Assets referenced by this asset that are in the same AssetBundle |
Internal |
List of data from other Assets referenced by an Asset in the File |
Labels | Addressable labels for this asset entry. |
Main |
AssetType of the main Object for the Asset |
Objects | Objects that consist of the overall asset |
Referencing |
List of Assets that reference this Asset |
Serialized |
The size of the file on disk. |
Streamed |
The size of the streamed Asset. |
Properties
Name | Description |
---|---|
Is |
True if is a scene asset, else false |