Class ContentUpdateScript
Contains methods used for the content update workflow.
Inherited Members
Namespace: UnityEditor .AddressableAssets .Build
Assembly: Unity.Addressables.Editor.dll
Syntax
public static class ContentUpdateScript
Fields
Name | Description |
---|---|
Group |
Functor to filter AddressableAssetGroups during content update. If the functor returns false, the group is excluded from the update. |
Properties
Name | Description |
---|---|
Previous |
If the previous content state file location is a remote location, this path is where the file is downloaded to as part of a content update build. In the event of a fresh build where the previous state file build path is remote, this is the location the file is built to. |
Methods
Name | Description |
---|---|
Build |
Builds player content using the player content version from a specified cache file. |
Create |
Create a new AddressableAssetGroup with the items and mark it as remote. |
Gather |
Get all modified addressable asset entries in groups that have BundledAssetGroupSchema and ContentUpdateGroupSchema with static content enabled. This includes any Addressable dependencies that are affected by the modified entries. |
Gather |
Get a Dictionary of all modified values and their dependencies. Dependencies will be Addressable and part of a group with static content enabled. |
Get |
Gets the path of the cache data from a selected build. |
Get |
Gets the path of the cache data from a selected build. |
Load |
Loads cache data from a specific location |
Save |
Save the content update information for a set of AddressableAssetEntry objects. |
Save |
Save the content update information for a set of AddressableAssetEntry objects. |
Save |
Save the content update information for a set of AddressableAssetEntry objects. |