Struct GenerateLocationListsTask.Input
Storage for data gathered by the build pipeline.
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build.BuildPipelineTasks
Assembly: Unity.Addressables.Editor.dll
Syntax
public struct GenerateLocationListsTask.Input
  Fields
| Name | Description | 
|---|---|
| AddressableAssetEntries | All the AddressableAssetEntries to process  | 
      
| AssetToAssetInfo | Map of Guid to AssetLoadInfo  | 
      
| AssetToFiles | Mapping of an asset to all the serialized files needed to load it. The first entry is the file that contains the asset itself.  | 
      
| BundleToAssetGroup | Mapping of the AssetBundle to the AddressableAssetGroup it was derived from  | 
      
| FileToBundle | Mapping from serialized filename to the bundle name  | 
      
| Logger | The logger used during the build.  | 
      
| Settings | The current AddressableAssetSettings to be processed.  | 
      
| Target | The BuildTarget to build for.  |