Class BuildLayout.Bundle
Data store for AssetBundle information.
Inherited Members
Namespace: UnityEditor .AddressableAssets .Build.Layout
Assembly: Unity.Addressables.Editor.dll
Syntax
[Serializable]
public class BuildLayout.Bundle
Fields
Name | Description |
---|---|
Asset |
The number of Assets contained within the bundle |
Build |
Status of the bundle after an update build |
Bundle |
A list of bundles that this bundle depends upon. |
CRC | Cyclic redundancy check of the content contained inside of the asset bundle. This value will not change between identical asset bundles with different compression options. |
Compression | The Compression method used for the AssetBundle. |
Dependencies | A list of the direct dependencies of the AssetBundle |
Dependency |
The file size |
Dependent |
A list of the bundles that directly depend on this AssetBundle |
Expanded |
The second order dependencies and greater of a bundle |
Expanded |
The file size of all of the Expanded Dependencies of this AssetBundle, in bytes Expanded dependencies are the dependencies of this AssetBundle's dependencies |
File |
The file size of the AssetBundle on disk, in bytes |
Files | List of the Files referenced by the AssetBundle |
Group | A reference to the Group data that this AssetBundle was generated from |
Hash | The hash version of the contents contained inside of the asset bundle. This value will not change between identical asset bundles with different compression options. |
Internal |
Name used to identify the asset bundle |
Load |
Path Provider uses to load the Asset Bundle |
Name | The name of the AssetBundle |
Provider | Provider used to load the Asset Bundle |
Result |
Result provided by the Provider loading the Asset Bundle |
Properties
Name | Description |
---|---|
Uncompressed |
The file size of the AssetBundle on disk when uncompressed, in bytes |