Class BuildLayout.AddressablesEditorData
Values set for the AddressablesAssetSettings at the time of building
Inherited Members
Namespace: UnityEditor .AddressableAssets .Build.Layout
Assembly: Unity.Addressables.Editor.dll
Syntax
[Serializable]
public class BuildLayout.AddressablesEditorData
Fields
Name | Description |
---|---|
Active |
Active Addressables profile set at time of Building |
Build |
Addressables setting value set for building the remote catalog |
Bundle |
Addressables setting value set for bundling the local catalog |
Catalog |
Addressables setting value set for time out when downloading catalogs |
Contiguous |
Addressables setting value set for if the build used contiguous bundle objects |
Disable |
Addressables setting value set for is to update the remote catalog on startup |
Disable |
Addressables setting value set for disabling sub asset representation in the Bundle |
Enable |
Addressables setting value set for if the use wants to Disable Binary Catalogs and use Json Catalogs |
Max |
Runtime setting value set for the maximum number of concurrent web requests |
Mono |
Internal naming prefix of the monoScript bundle, No MonoScript bundle is built if set to disabled |
Non |
Addressables setting value set for if the build used non recursive dependency calculation |
Optimize |
Addressables setting value set for optimising the catalog size |
Remote |
Load path for the remote catalog if enabled |
Settings |
Hash value of the settings at the time of building |
Shader |
Internal naming prefix of the built in shaders bundle |
Strip |
Addressables setting value set for is the unity version was stripped from the built bundles |
Unique |
Addressables setting value set for if the build created unique bundle ids |