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    Build content overview

    A content build processes Addressables groups to produce the content catalog, runtime settings, and the AssetBundles that contain your assets.

    Topic Description
    Build content introduction Understand the various build options.
    Build Addressables content with Player builds Understand how building works with Player builds.
    Asset dependencies overview Understand asset dependencies and how they affect builds.
    Create a build Create a new build.
    Build scripting Understand how to create builds from scripts.
    Build sprite atlases Considerations for building sprite atlases.
    Build shaders Considerations for building shaders.
    Build artifacts Understand build artifacts and what file types Unity includes in your build.
    Content update builds Understand how to perform an update build.
    Use continuous integration to build Addressables Build content with continuous integration.
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