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    Class ResourceLocationBase

    Basic implementation of IResourceLocation

    Inheritance
    object
    ResourceLocationBase
    Implements
    IResourceLocation
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.ResourceManagement.ResourceLocations
    Assembly: solution.dll
    Syntax
    public class ResourceLocationBase : IResourceLocation

    Constructors

    Name Description
    ResourceLocationBase(string, string, string, Type, params IResourceLocation[])

    Construct a new ResourceLocationBase.

    Properties

    Name Description
    Data

    Data that is intended for the provider. Objects can be serialized during the build process to be used by the provider. An example of usage is cache usage data for AssetBundleProvider.

    Dependencies

    List of dependencies that must be loaded before this location. This value may be null.

    DependencyHashCode

    Precomputed hash code of dependencies.

    HasDependencies

    Convenience method to see if there are any dependencies.

    InternalId

    Internal id.

    PrimaryKey

    Primary address for this location.

    ProviderId

    Provider Id. This is usually set to the FullName property of the type of the provider class.

    ResourceType

    The type of the resource for th location.

    Methods

    Name Description
    ComputeDependencyHash()

    Compute the dependency hash for this location

    Hash(Type)

    Compute the hash of this location for the specified type.

    ToString()

    Returns the Internal name used by the provider to load this location


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    In This Article
    • Constructors
    • Properties
    • Methods
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