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    Class PlatformMappingService

    Determines the Addressables build platform that should be used based on the target player build platform.

    Inheritance
    object
    PlatformMappingService
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.AddressableAssets
    Assembly: solution.dll
    Syntax
    public class PlatformMappingService

    Methods

    Name Description
    GetPlatformPathSubFolder()

    Retrieves the Addressables platform subfolder of the build platform that is being used.

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