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    Class AssetReferenceGameObject

    GameObject only asset reference.

    Inheritance
    object
    AssetReference
    AssetReferenceT<GameObject>
    AssetReferenceGameObject
    Implements
    IKeyEvaluator
    Inherited Members
    AssetReferenceT<GameObject>.LoadAssetAsync()
    AssetReferenceT<GameObject>.ValidateAsset(Object)
    AssetReferenceT<GameObject>.ValidateAsset(string)
    AssetReference.m_AssetGUID
    AssetReference.OperationHandle
    AssetReference.RuntimeKey
    AssetReference.AssetGUID
    AssetReference.SubObjectName
    AssetReference.SubObjectGUID
    AssetReference.IsValid()
    AssetReference.IsDone
    AssetReference.Asset
    AssetReference.ToString()
    AssetReference.LoadAssetAsync<TObject>()
    AssetReference.LoadSceneAsync(LoadSceneMode, bool, int)
    AssetReference.UnLoadScene()
    AssetReference.InstantiateAsync(Vector3, Quaternion, Transform)
    AssetReference.InstantiateAsync(Transform, bool)
    AssetReference.RuntimeKeyIsValid()
    AssetReference.ReleaseAsset()
    AssetReference.ReleaseInstance(GameObject)
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.AddressableAssets
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class AssetReferenceGameObject : AssetReferenceT<GameObject>, IKeyEvaluator

    Constructors

    Name Description
    AssetReferenceGameObject(string)

    Constructs a new reference to a GameObject.

    In This Article
    • Constructors
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