docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class AssetLabelReference

    Reference to an asset label. This class can be used in scripts as a field and will use a CustomPropertyDrawer to provide a DropDown UI of available labels.

    Inheritance
    object
    AssetLabelReference
    Implements
    IKeyEvaluator
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.AddressableAssets
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class AssetLabelReference : IKeyEvaluator

    Properties

    Name Description
    RuntimeKey

    The runtime key used for indexing values in the Addressables system.

    labelString

    The label string.

    Methods

    Name Description
    GetHashCode()

    Get the hash code of this object.

    RuntimeKeyIsValid()

    Checks if the current RuntimeKey is valid.

    In This Article
    • Properties
    • Methods
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)