Class AddressableAssetProfileSettings
Contains user defined variables to control build parameters.
Inherited Members
Namespace: UnityEditor.AddressableAssets.Settings
Assembly: solution.dll
Syntax
[Serializable]
public class AddressableAssetProfileSettings
Fields
| Name | Description |
|---|---|
| customEntryString | Text that represents a custom profile entry. |
| defaultSettingsPathString | Text that represents when the default settings path is being used. |
| undefinedEntryValue | Text that represents an undefined profile entry. |
Methods
| Name | Description |
|---|---|
| AddProfile(string, string) | Adds a new profile. |
| CreateValue(string, string) | Create a new profile property. |
| EvaluateString(string, string) | Evaluate a string given a profile id. |
| GetAllProfileNames() | Get all profile names. |
| GetAllVariableIds() | Gets the set of all profile ids. |
| GetProfileDataById(string) | Get the profile specific data for a given profile id. |
| GetProfileDataByName(string) | Get the profile specific data for a given profile name. |
| GetProfileId(string) | Get the id of a given display name. |
| GetProfileName(string) | Get a profile's display name. |
| GetValueById(string, string) | Get the value of a property. |
| GetValueByName(string, string) | Get the value of a property by name. |
| GetVariableNames() | Get all available variable names |
| RemoveProfile(string) | Removes a profile. |
| RemoveValue(string) | Remove a profile property. |
| RenameProfile(string, string) | Renames a profile. profileId must refer to an existing profile. Profile names must be unique and must not be comprised of only whitespace. Returns false if profileId or newName is invalid. |
| Reset() | Clears out the list of profiles, then creates a new default one. |
| SetDirty(ModificationEvent, object, bool) | Marks the object as modified. |
| SetValue(string, string, string) | Set the value of a variable for a specified profile. |