Table of Content | Addressables | 1.9.2
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    • UnityEditor.AddressableAssets
      • AddressableAssetSettingsDefaultObject
    • UnityEditor.AddressableAssets.Build
      • AddressableAssetBuildResult
      • AddressablesContentState
      • AddressablesDataBuilderInput
      • AddressablesPlayerBuildResult
      • AddressablesPlayModeBuildResult
      • AnalyzeSystem
      • AssetState
      • BuildScript
      • BuildUtility
      • CachedAssetState
      • ContentUpdateScript
      • FileRegistry
      • IDataBuilder
      • IDataBuilderResult
      • LinkXmlGenerator
      • SceneManagerState
    • UnityEditor.AddressableAssets.Build.AnalyzeRules
      • AnalyzeResultData
      • AnalyzeRule
      • AnalyzeRule.AnalyzeResult
    • UnityEditor.AddressableAssets.Build.BuildPipelineTasks
      • AddHashToBundleNameTask
      • ExtractDataTask
      • GenerateLocationListsTask
    • UnityEditor.AddressableAssets.Build.DataBuilders
      • AddressableAssetsBuildContext
      • AddressableAssetsBundleBuildParameters
      • BuildScriptBase
      • BuildScriptFastMode
      • BuildScriptPackedMode
      • BuildScriptPackedPlayMode
      • BuildScriptVirtualMode
      • IAddressableAssetsBuildContext
    • UnityEditor.AddressableAssets.HostingServices
      • BaseHostingService
      • HostingServicesManager
      • HttpHostingService
      • HttpHostingService.ResultCode
      • IHostingService
      • IHostingServiceConfigurationProvider
    • UnityEditor.AddressableAssets.Settings
      • AddressableAssetBuildSettings
      • AddressableAssetEntry
      • AddressableAssetEntryCollection
      • AddressableAssetGroup
      • AddressableAssetGroupSchema
      • AddressableAssetGroupSchemaSet
      • AddressableAssetGroupSchemaTemplate
      • AddressableAssetGroupTemplate
      • AddressableAssetProfileSettings
      • AddressableAssetSettings
      • AddressableAssetSettings.ModificationEvent
      • CacheInitializationSettings
      • IGroupTemplate
      • KeyDataStore
      • ProfileValueReference
    • UnityEditor.AddressableAssets.Settings.GroupSchemas
      • BundledAssetGroupSchema
      • BundledAssetGroupSchema.BundleCompressionMode
      • BundledAssetGroupSchema.BundleNamingStyle
      • BundledAssetGroupSchema.BundlePackingMode
      • ContentUpdateGroupSchema
      • PlayerDataGroupSchema
    • UnityEngine
      • AssetReferenceUILabelRestriction
      • AssetReferenceUIRestriction
    • UnityEngine.AddressableAssets
      • Addressables
      • Addressables.MergeMode
      • AddressablesPlatform
      • AssetLabelReference
      • AssetReference
      • AssetReferenceAtlasedSprite
      • AssetReferenceGameObject
      • AssetReferenceSprite
      • AssetReferenceT<TObject>
      • AssetReferenceTexture
      • AssetReferenceTexture2D
      • AssetReferenceTexture3D
      • IKeyEvaluator
      • InvalidKeyException
      • PlatformMappingService
    • UnityEngine.AddressableAssets.DynamicResourceLocators
      • DynamicLocatorTests
    • UnityEngine.AddressableAssets.Initialization
      • AddressablesRuntimeProperties
      • CacheInitialization
      • CacheInitializationData
      • ResourceManagerRuntimeData
    • UnityEngine.AddressableAssets.ResourceLocators
      • ContentCatalogData
      • ContentCatalogDataEntry
      • IResourceLocator
      • LegacyResourcesLocator
      • ResourceLocationData
      • ResourceLocationMap
    • UnityEngine.AddressableAssets.ResourceProviders
      • ContentCatalogProvider
      • ContentCatalogProvider.DependencyHashIndex
    • UnityEngine.ResourceManagement
      • IUpdateReceiver
      • ResourceManager
      • ResourceManager.DiagnosticEventContext
      • ResourceManager.DiagnosticEventType
    • UnityEngine.ResourceManagement.AsyncOperations
      • AsyncOperationBase<TObject>
      • AsyncOperationHandle
      • AsyncOperationHandle<TObject>
      • AsyncOperationStatus
    • UnityEngine.ResourceManagement.Diagnostics
      • DiagnosticEvent
      • DiagnosticEventCollector
    • UnityEngine.ResourceManagement.Exceptions
      • ResourceManagerException
      • UnknownResourceProviderException
    • UnityEngine.ResourceManagement.ResourceLocations
      • ILocationSizeData
      • IResourceLocation
      • ResourceLocationBase
    • UnityEngine.ResourceManagement.ResourceProviders
      • AssetBundleProvider
      • AssetBundleRequestOptions
      • AtlasSpriteProvider
      • BundledAssetProvider
      • IAssetBundleResource
      • IInstanceProvider
      • InstanceProvider
      • InstantiationParameters
      • IResourceProvider
      • ISceneProvider
      • JsonAssetProvider
      • LegacyResourcesProvider
      • ProvideHandle
      • ProviderBehaviourFlags
      • ResourceProviderBase
      • SceneInstance
      • SceneProvider
      • TextDataProvider
    • UnityEngine.ResourceManagement.Util
      • DefaultAllocationStrategy
      • IAllocationStrategy
      • IInitializableObject
      • IObjectInitializationDataProvider
      • LinkedListNodeCache<T>
      • LRUCacheAllocationStrategy
      • ObjectInitializationData
      • ResourceManagerConfig
      • SerializedType
      • SerializedTypeRestrictionAttribute
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