Struct SerializedType
Wrapper for serializing types for runtime.
Namespace: UnityEngine.ResourceManagement.Util
Syntax
[Serializable]
public struct SerializedType
Properties
AssemblyName
The assembly name of the type.
Declaration
public string AssemblyName { get; }
Property Value
| Type | Description | 
|---|---|
| String | 
ClassName
The name of the type.
Declaration
public string ClassName { get; }
Property Value
| Type | Description | 
|---|---|
| String | 
Value
Get and set the serialized type.
Declaration
public Type Value { get; set; }
Property Value
| Type | Description | 
|---|---|
| Type | 
ValueChanged
Used for multi-object editing. Indicates whether or not property value was changed.
Declaration
public bool ValueChanged { get; set; }
Property Value
| Type | Description | 
|---|---|
| Boolean | 
Methods
ToString()
Declaration
public override string ToString()
Returns
| Type | Description | 
|---|---|
| String |