Struct SerializedType
Wrapper for serializing types for runtime.
Namespace: UnityEngine.ResourceManagement.Util
Syntax
[Serializable]
public struct SerializedType
Properties
AssemblyName
The assembly name of the type.
Declaration
public string AssemblyName { get; }
Property Value
Type | Description |
---|---|
String |
ClassName
The name of the type.
Declaration
public string ClassName { get; }
Property Value
Type | Description |
---|---|
String |
Value
Get and set the serialized type.
Declaration
public Type Value { get; set; }
Property Value
Type | Description |
---|---|
Type |
ValueChanged
Used for multi-object editing. Indicates whether or not property value was changed.
Declaration
public bool ValueChanged { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
Methods
ToString()
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
String |