Class AddressableAssetBuildSettings
Build settings for addressables.
Namespace: UnityEditor.AddressableAssets.Settings
Syntax
[Serializable]
public class AddressableAssetBuildSettings
Properties
bundleBuildPath
//Specifies where to build asset bundles, this is usually a temporary folder (or a folder in the project). Bundles are copied out of this location to their final destination.
Declaration
public string bundleBuildPath { get; set; }
Property Value
Type | Description |
---|---|
String |
cleanupStreamingAssetsAfterBuilds
Controls whether to remove temporary files after each build. When disabled, build times in packed mode are faster, but may not reflect all changes in assets.
Declaration
public bool cleanupStreamingAssetsAfterBuilds { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
compileScriptsInVirtualMode
Controls whether to compile scripts when running in virtual mode. When disabled, build times are faster but the simulated bundle contents may not be accurate due to including editor code.
Declaration
public bool compileScriptsInVirtualMode { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
LogResourceManagerExceptions
When enabled, the Addressables.ResourceManager.ExceptionHandler is set to (op, ex) => Debug.LogException(ex);
Declaration
public bool LogResourceManagerExceptions { get; set; }
Property Value
Type | Description |
---|---|
Boolean |