Class LinkXmlGenerator
This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.
Namespace: UnityEditor.AddressableAssets.Build
Syntax
public class LinkXmlGenerator
Methods
AddTypes(IEnumerable<Type>)
Add runtime type to the LinkXml Generator.
Declaration
public void AddTypes(IEnumerable<Type> types)
Parameters
Type | Name | Description |
---|---|---|
IEnumerable<Type> | types | The desired runtime types. |
AddTypes(Type[])
Add runtime type to the LinkXml Generator.
Declaration
public void AddTypes(params Type[] types)
Parameters
Type | Name | Description |
---|---|---|
Type[] | types | The desired runtime types. |
Save(String)
Save the LinkXml to the specified path.
Declaration
public void Save(string path)
Parameters
Type | Name | Description |
---|---|---|
String | path | The path to save the linker xml file. |
SetTypeConversion(Type, Type)
Setup runtime type conversion
Declaration
public void SetTypeConversion(Type a, Type b)
Parameters
Type | Name | Description |
---|---|---|
Type | a | Convert from type. |
Type | b | Convert to type. |