Class BuildUtility
Utility class for the Addressables Build Content process.
Namespace: UnityEditor.AddressableAssets.Build
Syntax
public class BuildUtility
Methods
GetNameWithHashNaming(BundledAssetGroupSchema.BundleNamingStyle, String, String)
Declaration
public static string GetNameWithHashNaming(BundledAssetGroupSchema.BundleNamingStyle schemaBundleNaming, string hash, string sourceBundleName)
Parameters
Type | Name | Description |
---|---|---|
BundledAssetGroupSchema.BundleNamingStyle | schemaBundleNaming | |
String | hash | |
String | sourceBundleName |
Returns
Type | Description |
---|---|
String |
IsEditorAssembly(Assembly)
Declaration
public static bool IsEditorAssembly(Assembly assembly)
Parameters
Type | Name | Description |
---|---|---|
Assembly | assembly |
Returns
Type | Description |
---|---|
Boolean |