Class AddHashToBundleNameTask
The BuildTask used to append the asset hash to the internal bundle name.
Namespace: UnityEditor.AddressableAssets.Build.BuildPipelineTasks
Syntax
public class AddHashToBundleNameTask : IBuildTask
Properties
Version
The task version.
Declaration
public int Version { get; }
Property Value
Type | Description |
---|---|
Int32 |
Methods
Run()
Runs the AddHashToBundleNameTask.
Declaration
public ReturnCode Run()
Returns
Type | Description |
---|---|
ReturnCode | Success. |