Class BuildUtility
Utility class for the Addressables Build Content process.
Namespace: UnityEditor.AddressableAssets.Build
Syntax
public class BuildUtility
Methods
GetNameWithHashNaming(BundledAssetGroupSchema.BundleNamingStyle, String, String)
Declaration
public static string GetNameWithHashNaming(BundledAssetGroupSchema.BundleNamingStyle schemaBundleNaming, string hash, string sourceBundleName)
Parameters
| Type | Name | Description |
|---|---|---|
| BundledAssetGroupSchema.BundleNamingStyle | schemaBundleNaming | |
| String | hash | |
| String | sourceBundleName |
Returns
| Type | Description |
|---|---|
| String |
IsEditorAssembly(Assembly)
Declaration
public static bool IsEditorAssembly(Assembly assembly)
Parameters
| Type | Name | Description |
|---|---|---|
| Assembly | assembly |
Returns
| Type | Description |
|---|---|
| Boolean |