Class AddressableAssetBuildSettings
Build settings for addressables.
Inherited Members
Namespace: UnityEditor.AddressableAssets.Settings
Assembly: Unity.Addressables.Editor.dll
Syntax
[Serializable]
public class AddressableAssetBuildSettings
  Properties
| Name | Description | 
|---|---|
| LogResourceManagerExceptions | When enabled, the Addressables.ResourceManager.ExceptionHandler is set to (op, ex) => Debug.LogException(ex);  | 
      
| bundleBuildPath | //Specifies where to build asset bundles, this is usually a temporary folder (or a folder in the project). Bundles are copied out of this location to their final destination.  | 
      
| cleanupStreamingAssetsAfterBuilds | Controls whether to remove temporary files after each build. When disabled, build times in packed mode are faster, but may not reflect all changes in assets.  | 
      
| compileScriptsInVirtualMode | Controls whether to compile scripts when running in virtual mode. When disabled, build times are faster but the simulated bundle contents may not be accurate due to including editor code.  |