• Addressables package
  • Get started
    • Addressables overview
    • Install Addressables
    • Convert an existing project to use Addressables
      • Convert scene data
      • Convert prefabs
      • Convert assets in the Resources folder
      • Convert AssetBundles
    • Make an asset Addressable
    • Addressables samples
  • Manage Addressables
    • Manage Addressables introduction
    • Organize Addressable assets
    • Groups overview
      • Groups introduction
      • Manage and create groups
      • Labels overview
      • Create a group template
      • Pack groups into AssetBundles
      • Addressables Groups window reference
      • Group settings and schemas overview
        • Content Packing & Loading schema reference
        • Content Update Restriction schema reference
    • Profiles overview
      • Profiles introduction
      • Create a profile
      • Profile variables overview
      • Set a build and load path
      • Addressables Profiles window reference
    • Asset references overview
      • Asset references introduction
      • Create an AssetReference
      • Load an AssetReference
    • Addressables Asset Settings reference
    • Addressables Preferences reference
  • Build content
    • Build content introduction
    • Build Addressables content with Player builds
    • Asset dependencies overview
    • Create a build
      • Create a full build
      • Create an update build
    • Build scripting
      • Start a build from a script
      • Custom build scripting
      • Build while recompiling
    • Build sprite atlases
    • Build shaders
    • Build artifacts
      • Artifacts in the player
      • Content catalogs
      • Shared AssetBundles
    • Content update builds
      • Content update builds overview
      • Build a content update
      • Check for content updates at runtime
      • Content update examples
      • Content update build settings
    • Use continuous integration to build Addressables
  • Distribute remote content
    • Distribute remote content overview
    • Enable remote content
    • Remote content profiles
    • Remote content AssetBundle caching
    • Pre-download remote content
    • Use Addressables with Cloud Content Delivery
  • Use Addressables at runtime
    • Use Addressables introduction
    • Addressables initialization
    • Memory management overview
      • AssetBundle memory overhead
    • Manage catalogs at runtime
    • Get addresses at runtime
    • Modification events
  • Load Addressable assets
    • Load Addressable assets introduction
    • Asynchronous loading
      • Asynchronous operation handles
      • Synchronous loading
    • Load assets
    • Load assets by location
    • Load a scene
    • Load AssetBundles
    • Safely edit loaded assets
    • Unload Addressable assets
    • Change resource URLs
    • Preload dependencies
    • Load content from multiple projects
  • Diagnostic tools
    • Addressables Profiler module
    • Analyze tool
    • Build layout report
    • Build profile log
    • Addressables Report
      • Summary tab
      • Explore tab
      • Potential Issues tab
      • Inspector reference