Class LinkXmlGenerator
This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.
Inherited Members
LinkXmlGenerator.serializedClassesPerAssembly
LinkXmlGenerator.CreateDefault()
LinkXmlGenerator.GetEditorTypeConversions()
Namespace: UnityEditor.AddressableAssets.Build
Assembly: Unity.Addressables.Editor.dll
Syntax
[Obsolete("UnityEditor.AddressableAssets.Build.LinkXmlGenerator is obsolete. Use UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator instead.")]
public class LinkXmlGenerator : LinkXmlGenerator
Methods
| Name | Description |
|---|---|
| AddTypes(IEnumerable<Type>) | Add types to the LinkXML |
| AddTypes(params Type[]) | Add types to the LinkXML |
| Save(string) | Save LinkXML |
| SetTypeConversion(Type, Type) | Set Editor -> Runtime type mapping for player build |