Use Addressables at runtime
Once you have Addressable assets organized into groups and built into AssetBundles, you must load, instantiate, and release them at runtime.
Addressables uses a reference counting system to make sure that assets are only kept in memory while they're needed.
| Topic | Description |
|---|---|
| Addressables initialization | Understand how and when Addressables are initialized. |
| Memory management overview | Understand how Unity manages Addressables memory. |
| Manage catalogs at runtime | How to manage the catalogs in your project at runtime. |
| Get addresses at runtime | How to get and use addresses at runtime. |
| Modification events | Understand modification events, which signal when data is manipulated. |